In Brief
Steam Cloud automatically stores files from your game on Steam's servers so your players can log into Steam and access their saved games from any computer.
Level of integration
Configuration of file paths required on Steamworks website. Optionally, some API calls required from within game code to Steamworks for upload, download, enumerate, and delete.
Steam Cloud Overview
The Steam Cloud provides an easy and transparent remote file storage system for your game. Files specified in the Auto-Cloud configuration or written to disk (created, modified, deleted, etc.) using the Cloud API will automatically be replicated to the Steam servers after the game exits.
If the user changes computers, the files are automatically downloaded to the new computer prior to the game launching. The game can then access the files by reading them through the Cloud API or reading them directly from disk as usual. Avoid machine specific configurations such as video settings.
The Steam Client does the work of ensuring that the files are kept synchronized across all computers the user may be accessing.
Users can globally disable Cloud synchronization in the Steam Settings under Cloud by unchecking "Enable Steam Cloud synchronization for applications which support it."
Users can also disable the Cloud synchronization on a per game basis in each games properties.
Notes and Best Practices
It is important to remember that Steam will synchronize the user's Steam Cloud files for your game before and after every session. Any matching files which change during the session will be uploaded to Cloud storage immediately afterward. If your game writes very large files, or many small files, to Steam Cloud, then this may cause a noticeable impact on the user's internet bandwidth and also delay their ability to shut down Steam or re-launch the game.
As a general rule, smaller files will work better. If the saved state for a given user can be split up into different categories - things which may change frequently, and things which may not change often - then we recommend using separate files for those categories. That way, the un-changed state will not be re-uploaded after every session.
File Size Limits
The absolute limits on file sizes for Steam Cloud may change over time. Here are some current limits and thresholds:
Size | Restriction |
---|---|
100MB | Maximum size for a call to ISteamRemoteStorage::FileWrite or ISteamRemoteStorage::FileWriteStreamWriteChunk |
256MB | May result in a non-optimal storage endpoint choice for the user's location, negatively impacting upload/download performance |
Save File Paths
When deciding where to write your save files, be sure the path will be unique for the current Steam user. If needed, you can get the user's unique Steam ID via ISteamUser::GetSteamID. From that, you can access their accountID from GetAccountID(), allowing you to have a unique variable when constructing your save path.
Cross-Platform Saves
If your game is supported on multiple platforms - or even if you plan to support this in the future - you should consider this when setting up Steam Cloud for your game.
If you plan to read/write files directly via the ISteamRemoteStorage
interface, then you can control platform sync via ISteamRemoteStorage::SetSyncPlatforms. The default for a new file is to sync to all platforms.
If you plan to use Steam Auto-Cloud, there are some key things to know. First, the default for new files is to sync to only the OS
setting on the associated Auto Cloud Root path. This means that if you set up distinct roots for each OS, all files will be partitioned by platform, and hence there will be no cross-platform save functionality.
To enable cross-platform saves, you should instead define a single Root path (likely for Windows), and then create Root Overrides
for the other supported platforms. Files matching a given Root path which also has platform Root Overrides will sync to all platforms in both the origianal Root and all Overrides. See the Steam Auto-Cloud documentation for more details.
Initial Setup
To set up Steam Cloud you must set the Byte quota per user
and Number of files allowed per user
options on the Steam Cloud Settings page in the Steamworks App Admin panel.
This quota is enforced on each Cloud-enabled game, on a per-user-per-game basis. It's recommended to set the values to reasonable amounts for your game title.
NOTE: Don't forget to click Save at the bottom of the page, and Publish your updated settings. Once published the cloud icon will be visible in the Steam client for anyone that owns your game.
If your game has already been released to the public then you can check the box labeled Enable cloud support for developers only
. If developers-only mode is enabled then only the steam accounts which own a "Developer Comp" license for your title will see the cloud icon and will be able to use the Steam Cloud. This is useful to safely test Steam Cloud integration without breaking the public user experience. This has no effect on unreleased games since no one owns the game yet, they won't be able to see or access any cloud storage for the specific app ID.
You are able to share Cloud storage space between two app IDs by filling out the Shared cloud APP ID
field. This is most commonly used to share saved games between a demo and a full game. A value of 0 disables this feature.
Steam Cloud API and Steam Auto-Cloud
Steam provides two different methods of utilizing the Steam Cloud, read up on how the two methods differ, and determine which would be the best for your application.
First up is the Steam Cloud API.
The Cloud API provides a series of functions which allows you to directly integrate the Steam Cloud into your game. The Cloud API isolates individual Steam users files from each other and provides a greater level of control over the Steam Cloud.
The Steam Cloud API is exposed via the ISteamRemoteStorage API interface, and you can find example usage in the Steamworks API Example Application (SpaceWar) project.
The second is Steam Auto-Cloud.
Steam Auto-Cloud was designed for games where you choose to not integrate the Steam Cloud API. It provides a quick and easy way to get started but lacks the flexibility that is available with the Steam Cloud API.
If you prefer a deeper integration with Steam Cloud (for example, allowing to choose which save files are stored in the cloud), then you should use the Cloud API. Otherwise you can use Steam Auto-Cloud.
Steam Auto-Cloud
Steam Auto-Cloud is an alternative to the Steam Cloud API that allows apps to use Steam Cloud without writing code or modifying the game in any way. It only requires that you specify the file groups which you want persisted to the Cloud. Steam will automatically sync the groups of files when the application launches and exits. Avoid machine specific configurations such as video quality.
Note: The file steam_autocloud.vdf will be created in each location specified by your Steamworks cloud paths. This file is used by Steam, and can be ignored by your game.
Setup
After completing the Initial Setup the Steam Auto-Cloud configuration section will unlock on the Steam Cloud Settings page.
Root Paths describe groups of files which will be persisted to the Steam Cloud. Each Root Path can be as specific as a single file or as wide as all files under a given subfolder. Use a new path for each group of files to sync.
A Root Path is composed of 5 parts:
-
Root
This is a pre-determined list of paths where game saves are commonly located.Root Supported OSes Corresponding Path App Install Directory All [Steam Install]\SteamApps\common\[Game Folder]\ SteamCloudDocuments All Platform specific path, e.g. on Linux: ~/.SteamCloud/[username]/[Game Folder]/ WinMyDocuments Windows %USERPROFILE%\My Documents\ WinAppDataLocal Windows %USERPROFILE%\AppData\Local\ WinAppDataLocalLow Windows %USERPROFILE%\AppData\LocalLow\ WinAppDataRoaming Windows %USERPROFILE%\AppData\Roaming\ WinSavedGames Windows %USERPROFILE%\Saved Games\ MacHome macOS ~/ MacAppSupport macOS ~/Library/Application Support/ MacDocuments macOS ~/Documents/ LinuxHome Linux ~/ LinuxXdgDataHome Linux $XDG\_DATA\_HOME/
A note regarding the Windows %USERPROFILE% paths: The corresponding paths listed above are the default locations. It is now possible for the user to configure their Windows installation so that these folders are in different locations (not necessarily under %USERPROFILE%). Steam uses the necessary Windows APIs to find the current location of these folders, whether they are default or customized. -
Subdirectory
Subdirectory path to the clouded files relative to the Root. Use `.` if there is no subdirectory.Auto-Cloud special path values
Auto-Cloud allows the use of unique Steam user identifiers in theSubdirectory
path. This allows you to store save files for each Steam user on the computer separately. You can use ISteamUser::GetSteamID in your game to get the current users SteamID or AccountID to save to and read from.-
{64BitSteamID}
- Use this variable in the steam path to insert the users 64bit Steam ID. A 64 bit Steam ID looks like: 76561198027391269 -
{Steam3AccountID}
- Use this variable in the steam path to insert the users Steam 3 Account ID. An Account ID looks like: 67125541
SavesDir/{64BitSteamID}
-
-
Pattern
File mask pattern to match. You can use*
as a wildcard. If you want all files in the directory, just use*
.Example:
*.sav
-
OS
Sets the Operating Systems that these files will be synced from/to. This is only required if the files are OS specific, which is hopefully not the case! -
Recursive
Include sub-directories when searching for matching files. This is useful for sub-directories with non-deterministic names such as non-steam user names or IDs. If it's using a Steam ID, then using the special path values in the Subdirectory field is highly recommended.
Root Overrides
If your application is cross-platform and requires different directories for each OS. You can use the Root Overrides functionality to specify an override the Root Paths that you set above.
The root paths specified above can be overridden to correspond to a different path on another OS. If you use Root Overrides, you must specify [All OSes] in the Root OS drop down above.
A Root Override consists of 5 parts.
-
Original Root
This corresponds to one of the Roots that you set above. -
OS
The Operating System to apply the override on. -
New Root
The new location that the Original Root maps to on the specified OS. -
Add/Replace Path
This allows you to optionally add a subdirectory path which is inserted between the new root and the original subdirectory. -
Replace Path
If enabled, it causes the path specified in Add/Replace Path to replace the original subdirectory entirely.
Example: Configuring Auto-Cloud for Unity Applications
The following is an example of setting up Auto-Cloud for use with Unity and the Application.persistentDataPath
property where the value is different per OS. The Windows version is configured as the Root Path with the company in Unity set to DefaultCompany and the Project called AutocloudSample. On macOS and Linux/SteamOS, the alternate paths from Application.persistentDataPath
are set in the Add/Replace Path field and Replace Path is enabled.
With these settings, Auto-Cloud files will be synchronized between the three folders as shown in the Preview samples.
Pre-release Testing
If you are adding Steam Auto-Cloud to a game which is already released and you have enabled developer-only mode during the Initial Setup then you must complete some additional steps to test the functionality.
- Sign in to Steam with an account that owns the app that you are testing.
- Open the Steam Console by navigating to
steam://open/console
in your browser. - Enter
testappcloudpaths <AppId>
into the console with the given App ID that you are testing. Ex:testappcloudpaths 480
- Enter
set_spew_level 4 4
into the console. - Launch your app from Steam.
- Check the console for activity, If files already exist in the Auto-Cloud paths then you should see them being uploaded. Otherwise save some files from your app and then close it to trigger a sync.
- Go to another PC and repeat the steps above to test downloading the files from Steam Auto-Cloud.
- Be sure to test on all supported operating systems.
- Set
testappcloudpaths 0
andset_spew_level 0 0
to end testing. You can restart the Steam client to get rid of the console tab.
Don't forget to disable developers-only mode and publish the changes when you're done testing.
Dynamic Cloud Sync
Steam Cloud now supports dynamic sync - where changes appearing in the Cloud can be downloaded to the local machine during an application session. The current example is a suspended game session on the Steam Deck. For apps marked as supporting dynamic Cloud sync, Steam will synchronize files up to the Steam Cloud at the suspend time. Then, the user may run the game on another device, which will receive the updates from the Steam Deck session at launch. At exit, those changes will be uploaded to the Steam Cloud. Finally, when the Steam Deck device is awakened, Steam will synchronize the changes down to that device, and post a notification to the application that local files have changed. The application can then iterate those changes and take appropriate action. For instance, the game may be able to simply load the updated progress from disk and allow the user to pick up right where they left off on the other device.
Check out our announcement post for even more information about why this feature exists, and how to use it.
Note that this feature supports applications whether they use the ISteamRemoteStorage API to manage files, or Auto-Cloud.
For more details, see the ISteamRemoteStorage documentation, specifically ISteamRemoteStorage::RemoteStorageLocalFileChange_t, ISteamRemoteStorage::GetLocalFileChangeCount, and ISteamRemoteStorage::GetLocalFileChange.
See also ISteamRemoteStorage::BeginFileWriteBatch and ISteamRemoteStorage::EndFileWriteBatch - these wrappers should be used to provide hints to Steam which will help it safely sync up to the Steam Cloud at the time when the user initiates a system suspend.
Pre-release Testing
You can locally enable Dynamic Cloud Sync for your app to test your builds - this is recommended for a game that has already shipped, as enabling Dynamic Cloud Sync for all users could lead to data loss when running builds that do not handle the new API methods and callbacks.
To test locally from a PC:
- Sign in to Steam with an account that owns the app that you are testing.
- Open the Steam Console by navigating to
steam://open/console
in your browser. (You can also run Steam with the command-linesteam -console
and then navigate to the Console section directly). - Enter
@cloud_testdynamicsyncapp <AppId>
into the console with the given App ID that you are testing. Ex:@cloud_testdynamicsyncapp 480
- Launch your app from Steam.
- Progress through the game to a desired amount
- In the Steam Console, enter
prepare_for_suspend
. Steam will suspend your game process and upload any changed files to the Steam Cloud.
- Optional: play the game on another device, creating further progress, and then exit and let that Steam client upload progress to the Steam Cloud.
- Back on the original device, in the Steam Console, enter
resume_suspended_games
. This will sync down any necessary files from the Steam Cloud, post the relevant API calls to your game, then un-suspend your game process.
To test locally from a Steam Deck:
- Connect your Steam Deck with a Devkit
- To use the CEF Console, see here
- In the JS console, enter
SteamClient.Console.ExecCommand(“@cloud_testdynamicsyncapp <AppId>”)
to enable testing. You can then enterSteamClient.Console.ExecCommand(“@cloud_testdynamicsyncapp 0”)
to disable it
Debugging
First, always ensure that you have published your changes on the Steam partner website and have waited up to 10 minutes or restarted your Steam client to receive the published changes.
If you run into issues with Steam Cloud you should check the log file located at %Steam Install%\logs\cloud_log.txt
.
See Debugging the Steamworks API for additional information.
FAQs
How does Steam Cloud work? ›
Steam Cloud automatically stores files from your game on Steam's servers so your players can log into Steam and access their saved games from any computer.
Is Steamworks an API? ›Steam Game Servers
The Steamworks API includes support for running game servers as well as regular clients.
Overview. Steamworks.NET is a C# Wrapper for Valve's Steamworks API and is completely free and open source under the permissive MIT license! You can use Steamworks.NET with Unity or non-Unity based . NET projects.
What is synchronizing Steam Cloud? ›With Dynamic Cloud Sync, Steam will automatically upload all modified save game data to the cloud prior to the device entering sleep mode. Users can then resume their game on any PC, laptop or other device.
Where are Steam Cloud files stored? ›To find your save files, visit Valve's View Steam Cloud page in your web browser and sign in with your Steam account. You'll see a list of games using your Steam Cloud storage. Locate the game in the list—and click “Show Files” to see all the files for a game.
How reliable is Steam Cloud? ›It's not reliable and threads where people lose their saves due to it show up regularly. I highly recommend moving to local saves files and making an additional back-up on pendrive / external drive / etc from time to time.
What is Steam API written in? ›The Steamworks API is written in C++.
What are the benefits of using Steam API? ›The software provides an API called Steamworks that developers can use to integrate some of Steam's more popular features into their games, such as social networking features, achievements, and friend lists. Steam's Web API is an HTTP-based API that allows users to access many of the Steamworks features.
What is Steamworks SDK? ›The Steamworks SDK provides a range of features which are designed to help ship your application or game on Steam in an efficient manner. The Steamworks SDK is only required to upload your content to Steam, everything else provided through the SDK is optional.
How much does Steamworks cost? ›Overview. Whether you are completing the Steam Direct signup process or are already an established Steamworks developer, you can now simply pay a $100 USD (or equivalent) fee for each new app you wish to distribute on Steam.
Do I need Steamworks? ›
Should I Delete Steamworks Common Redistributables? The short answer is no. Without Steamworks Common Redistributables your games would crash when you tried to launch them. Steamworks Common Redistributables do save you time and space when downloading games.
Why is Steam called Steam? ›I would assume it has something to do with the name of the company that created it, Valve, and the correlation between the words "steam" and "valve". I've heard some people jokingly say "It's because Valves are the Source of Steam" (Source is the engine most of Valve's games are run on).
Do I have to use Steam Cloud? ›For this reason it is very important that your game has Steam Cloud enabled or has a separate online save system of its own. If your game does not have either online save system, players of your game may lose their progress and saves when playing a game through a Steam Cloud Play service.
How do I make sure Steam Cloud works? ›- Open the Steam client.
- In the top-left corner, click on the Steam menu and select Settings.
- Navigate to the Cloud tab in the left sidebar.
- Ensure "Enable Steam Cloud synchronization for applications that support it" is checked.
- If it isn't, tick the checkbox and click OK.
As a program, Backup and Sync is susceptible to various factors that slow down the running process, such as incorrect user connections, damaged databases, broadband providers reducing connection speed, insufficient storage space, etc.
What happens when Steam Cloud is full? ›Once you enable Steam Cloud synchronization, Steam will automatically back up files to the servers. If you don't clear your storage regularly, you end up with plenty of unwanted files and backups taking up space. Without enough space, you might not get to save new games to the server anymore.
How much storage does Steam Cloud have? ›There isn't a total limit on cloud save data for a Steam account. Rather, each game has its own limit. But it generally isn't something that you need to worry about. Most games will never reach that limit.
How do I recover deleted Steam Cloud saves? ›...
This can easily be solved in 3 steps.
- Open Steam.
- Visit Steam > Settings > Download > Steam Library Folder.
- Click on Add Library Folder. Browse to the location where your game is installed and hit Select. Now, your game should once again appear in the library.
Elden Ring supports Steam Cloud saving, which allows players to save their data online and continue from a different device if they wish. However, Bandai Namco has noticed some players having issues with their data not being saved correctly.
How do I know if a Steam game has Cloud saves? ›If you want to know if a Steam game supports cloud saves, simply go to its store page and check if the Steam Cloud logo is under the list of game features.
Does Steam sync save files? ›
Enable Steam Cloud Sync
First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. From there, under the General tab, make sure you check on Keep games save in the Steam Cloud for [game].
The standard user keys are available to everyone, all that is required is a Steam account and the domain name that will be associated with this key. You will also need to agree to the Steam Web API Terms of Use. You can create a user Web API key from the registration page on the Steam Community.
What are Steam common redistributables? ›Hence, the Steamworks Common Redistributables are nothing but a bunch of one-time-install programs that are required by games to run properly. The install scripts for the redistributables are created and maintained by Valve, which updates them regularly.
Does Unity support Steam? ›Adding Libraries to Unity
Steam has lots of great platform features such as achievements, cloud saves, and the Steam Overlay. We want to be able to harness this power in our game! We will be using the open-source Steamworks.NET library to add this functionality to our game. Download the latest Steamworks.NET .
Steam's ongoing success is ultimately driven by two factors: the games available to players, and the quality of experience players can have with those games. In general, we direct our energy towards two goals: Make sure PC games can quickly and easily ship on Steam, minimizing friction and maximizing developer control.
Why is Steam so popular? ›Steam was (and continues to be) free to download and much of the base game content is either free or relatively low cost (Steam is also known for regularly offering attractive discounts and sales). In fact, much of the revenue is generated from in game “microtransactions”.
Is Steam an open source? ›Is all of SteamOS open source software? No. SteamOS ships with our Steam Client program, which is proprietary software, in addition to proprietary 3rd party drivers. In the SteamOS standard configuration, the Steam Client program serves as a user interface and provides connectivity to our Steam online services.
How do I make my own Steam game? ›In order to get a game on Steam, you need to register as a partner at Steamworks. You'll need to fill out some forms, pay a submission fee, and go through an onboarding process. Then you will need to create your store page, build the depots for your game, upload a game build, and set a price for your game.
How do I become a Steam developer? ›- Sign the digital paperwork. ...
- Pay the app deposit fee with any supported Steam payment method as detailed below.
- Complete the paperwork with your bank and tax information as well as identity verification so that we know who we'll be doing business with.
Game developers, who are looking to put their games on Steam, are probably wondering: “What is Steam's revenue share model?” This has been the number one question for many new developers. The initial revenue split for sales on Steam is 70/30, meaning Steam takes 30% of sales and the remaining 70% goes to the developer.
Which Steam country is cheapest? ›
Because of exchange rates and other factors, the pricing of Steam games differs from country to country, with Argentina frequently having the lowest costs as a result of its devalued currency.
Is Steamworks multiplayer free? ›Mirror and Steamworks are both free. There is also no CCU limit.
How much does it cost to publish a game on Steam 2022? ›Steam Publishing Costs
Steam charges a fee of $100 for each game you submit on Steam Direct. Although nonrefundable, this fee can be recouped once your product has generated at least $1,000 adjusted gross revenue from the Steam Store and in-app purchases.
they are required pre-requisite installers(dx/vc/b and other runtimes) by many games. deleting them would just make them reappear the next time you install a game. Dont delete it.
Why is my Steam download so slow? ›Some third-party applications can cause Steam to use incorrect content servers. Any sort of Internet security and/or packet filtering software may have a similar affect. This can also lead to connection issues. Please see the Programs Which Interfere with Steam guide to test the issue.
How do you use Steamworks common redistributables? ›Using common redistributables is very simple. Simply head to the Redistributables tab which is available under the "Installation" tab in the Steamworks App Admin panel and check the checkboxes for the redistributables which your game or application requires. Don't forget to publish your changes when you're done!
How many types of steam are there? ›Steam can exist in two forms: saturated or superheated. Most applications only utilize saturated steam. FIGURE 1. Sometimes called live steam or plant steam, utility steam is steam produced from the boiler operation using softened water, reverse osmosis or any other water otherwise treated specifically for the boiler.
Who has the oldest steam account? ›What is this? According to steamladder.com, the profile owned by Steam user Abacus Avenger is the oldest Steam account in the world. Like all of the first Steam accounts, Abacus Avenger is a game developer at Valve, which owns Steam. Abacus Avenger has earned 54 badges, 72 game cards, and 603 achievements.
Is steam for PC only? ›If you want to start using Steam for your desktop or laptop gaming, all you need is a gaming-capable PC or Mac. You'll also need to purchase the games you want to play from the Steam store.
How much does Steam Cloud cost? ›Steam Cloud is a free extension to Steam, a leading a platform for PC games with over 15 million accounts worldwide.
How do I make cloud Sync faster? ›
- Why iCloud sync might be slow.
- Connect to the same wifi.
- Check for available storage space.
- Check for updates.
- Check that sync is turned on.
- For contacts and calendars: Force sync.
- Log out of iCloud and log in again.
- Shared folder hack.
Like around 30 seconds (for some games) or sometimes more, for a really small amount of data.
Does syncing slow down computer? ›Google Drive provides you immediate access to the updated files and folders and keep them synced between multiple users and devices. Syncing lots of files and updating, deleting, or moving them makes your RAM suffer. That causes your Google backup and sync to slow the computer and suck up the battery life!
Is there a way to play Steam games on the cloud? ›The user may pay a subscription cost to use the GFN service. Customers will continue to acquire games on Steam the same way they do today, and partner payouts will remain the same. These cloud services enable Steam users to play their Steam library in the cloud, one game at a time, like they can on their local PC.
How do I use Steam Cloud saves? ›- Open Steam.
- Select Steam > Settings.
- Switch to the Cloud tab.
- Ensure that Enable Steam Cloud synchronization for applications which support it is toggled to your preference.
Yes, you do keep your progress... but only if your game save has been saved to the Steam cloud. Otherwise, you will loose any progress not saved to the cloud upon uninstalling the game. Generally, in most cases, you keep your progress.
How do I play a PC game from the cloud? ›To start streaming on a PC, launch the Xbox app and log in with your Microsoft account. Scroll down and click the Cloud Gaming button from the home screen. Select the game of your choice from the library, and launch!
Which is the best cloud gaming service? ›- Xbox Game Pass Cloud Gaming. Best for multiplatform gaming. $15 at Microsoft.
- Nvidia GeForce Now. Top pick for traditional gamers. $10 at Nvidia.
- PlayStation Plus Premium. Good for PS4 and PS5 gamers who also do PCs. $15 at Sony.
- Amazon Luna. A prime choice for families and Amazon Prime members.
Xbox Cloud Gaming offers an impressive, everchanging game library. However, the heavy-handed video compression and lack of support for mouse and keyboard shows that it has some notable technical hurdles to jump over before it can truly shine.
How can I play Steam games without PC? ›First, you need to pair a Bluetooth or steam controller with your Android phone. Next, connect the computer running Steam on the same local Wi-Fi as your Android phone. And you can go with your game. With the steam link app, you can stream steam games to Android, also play steam games on Android.
What happens when Steam Cloud is full? ›
Once you enable Steam Cloud synchronization, Steam will automatically back up files to the servers. If you don't clear your storage regularly, you end up with plenty of unwanted files and backups taking up space. Without enough space, you might not get to save new games to the server anymore.
How much storage does Steam Cloud have? ›There isn't a total limit on cloud save data for a Steam account. Rather, each game has its own limit. But it generally isn't something that you need to worry about. Most games will never reach that limit.
How do I roll back Steam Cloud saves? ›- Install Steam and. log in. ...
- Launch Steam.
- Click on "Steam" in the upper left corner of the Steam application.
- Select "Backup and restore games..."
- Select "Restore a previous backup"
- Browse to the location of the game's backup files.
- Continue through the Steam windows to install the necessary games.
Go to Library > Application Support > Steam > SteamApps > Common and open the folder of whichever game you want to delete the save files. Next, open the SAVE folder to reveal the saves of the game.
Will deleting Steam delete my games? ›Important: This process will remove Steam and any installed game content from your machine. If reinstalling Steam and Steam games in the near future, please move the steamapps folder (C:\Program Files (x86)\Steam\steamapps) outside of the Steam directory to prevent your games from being deleted.
How do I reinstall Steam games without losing data? ›After you have installed steam again, just paste all the games you copied into the common folder. Launch steam, go into libary and start installing, it should say allocating files or something like that and install them rather than redownloaded everything.
Is cloud gaming the future? ›Newzoo, a game market research firm, predicts that the cloud gaming market will be worth billions of dollars. Interestingly, back in 2020, the value was $633 million, and in 2023 it is expected to exceed $5 billion and close to $6,5 in 2024 with 60 M users in the world.
Which cloud gaming is free? ›Best Free Cloud Gaming Service: NVIDIA GeForce NOW
Steam, the Epic Games Store, Ubisoft Connect, and more are all supported, although not every game in their catalogs is compatible with GeForce NOW.
To set up your own cloud gaming server, you'll need a few things: a computer with a fast processor and plenty of RAM, a high-speed internet connection, and a game streaming service like Parsec or GeForce Now. Once you have all of that, you can start streaming games to your server from any compatible device.